From the standard starting position, both players can guarantee a draw with perfect play.
Draughts is played by two opponents, on opposite sides of the gameboard. A move consists of moving a piece diagonally to an adjacent unoccupied square.
One player has the dark pieces; the other has the light pieces. If the adjacent square contains an opponent's piece, and the square immediately beyond it is vacant, the piece may be captured (and removed from the game) by jumping over it.
In many games at the end one adversary has three kings while the other one has just one king.
In such a case the first adversary must win in thirteen moves or the game is declared a draw.
During a capturing move, pieces are removed immediately after a capture.
Kings stop on the field directly behind the piece captured and must go on capturing from there, if possible, even in the direction where they have come from.
In this game type (also known as Dama), all 64 board cells are used, dark and light.
Men move straight forward or sideways, instead of diagonally.
When a man reaches the crownhead or kings row (the farthest row forward), it becomes a king, and is marked by placing an additional piece on top of the first man, and acquires additional powers including the ability to move backwards and (in variants in which they cannot already do so) capture backwards.
The same as men, a king can make successive jumps in a single turn provided that each jump captures an enemy man or king.
It is mainly played in the Netherlands, Suriname, France, Belgium, some eastern European countries, some parts of Africa, some parts of the former USSR, and other European countries A sequence of capture must give the maximum "value" to the capture, and a king (called a wolf) has a value of less than two men but more than one man.
If a sequence with a capturing wolf and a sequence with a capturing man have the same value, the wolf must capture.
A piece may move only diagonally into an unoccupied square.